Over 90% of students in an introductory physics course said VR helped them learn, understand three-dimensional vectors, visualize mathematical problems involving vectors, and understand the location and meaning of the angles between vectors and three-dimensional axes. They also said time dedicated to VR sessions was valuable for learning,
The Journal of Interactive Learning Environments shows students learning with a VR-based approach were more creative and had higher cognitive engagement than students learning with a pencil-and-paper or hands-on approach.
Educational Psychology Review: Virtual Reality (VR) can cause students to become more interested in course material, leading to higher levels of engagement and better performance on long-term assessments of learning.
"According to Edtech expert Elliott Masie, founder of the MASIE Center, a National Training Laboratory study found that while lectures and reading produce only 5% to 10% learning retention rates, a virtual reality experience can result in 75% retention — second only to learning by teaching someone else."
PWC: VR learners were: 4X faster to train than in the classroom, 275% more confident to apply skills learned after training, 3.75 more emotionally connected to content than classroom learners.